What are Minecraft gamerules and how do I set them?
You can set or change a gamerule with the following command:
/gamerule <gamerule> <waarde>
To view the current value of a gamerule, do the following:
/gamerule <gamerule>
Gamerule | Waarde | Standaard optie. Below this line you will find a description of the gamerule.- announceAdvancements | True/False | Default: true
This gamerule determines whether advancement changes are announced.
- commandBlocksEnabled | True/False | Default: true
This gamerule determines whether command blocks are enabled in-game.
- commandBlockOutput | True/False | Default: true
This gamerule determines whether command blocks should notify an admin when they are executed.
- disableElytraMovementCheck | True/False | Default: false
This gamerule determines whether the speed of a player using an elytra should be checked.
- disableRaids | True/False | Default: false
This gamerule determines whether raids are enabled or disabled in-game.
- doDaylightCycle | True/False | Default: true
This gamerule determines whether the day and night cycle continues in the game. If you turn this off, day or night stands still.
- doEntityDrops | True/False | Default: true
This gamerule determines whether entities that are not mobs should drop items.
- doFireTick | True/False | Default: true
This gamerule determines whether fire should spread and extinguish naturally.
- doInsomnia | True/False | Default: true
This gamerule determines whether phantoms can spawn at night or not.
- doImmediateRespawn | True/False | Default: false
This gamerule determines whether players respawn immediately without showing the death screen.
- doLimitedCrafting | True/False | Default: false
This gamerule determines whether players can only craft recipes they have unlocked first
- doMobLoot | True/False | Default: true
This gamerule determines whether mobs should drop items and experience points
- doMobSpawning | True/False | Default: true
This gamerule determines whether mobs should spawn naturally. This does not affect monster spawners.
- doPatrolSpawning | True/False | Default: true
This gamerule determines whether pillagers can spawn in-game.
- doTileDrops | True/False | Default: true
This gamerule determines whether broken blocks drop an item.
- doTraderSpawning | True/False | Default: true
This gamerule determines whether traders can spawn in-game.
- doWeatherCycle | True/False | Default: true
This gamerule determines whether the weather can change naturally. The /weather command can still change the weather.
- doWardenSpawning | True/False | Default: true
This gamerule determines whether wardens can spawn in-game.
- drowningDamage | True/False | Default: true
This gamerule determines whether the player should take damage when drowning.
- fallDamage | True/False | Default: true
This gamerule determines whether the player should take fall damage.
- fireDamage | True/False | Default: true
This gamerule determines whether the player should take damage in fire, lava, campfires, or on magma blocks.
- forgiveDeadPlayers | True/False | Default: true
This gamerule determines whether angered mobs stop being angry when the targeted player dies nearby.
- freezeDamage | True/False | Default: true
This gamerule determines whether the player should take damage in powder snow.
- functionCommandLimit | A number | Default: 10000
This gamerule sets the maximum number of commands that can be executed at once by /function.
- keepInventory | True/False | Default: false
This gamerule determines whether the player keeps items and experience levels in their inventory after death. (If you want to use this, you need to enable it in the overworld, the nether, and the end.)
- logAdminCommands | True/False | Default: true
This gamerule determines whether admin commands should be saved to the server log.
- maxCommandChainLength | A number | Default: 65536
This gamerule sets the maximum length of a chain of commands that can be executed during one tick. Applies to command blocks and functions.
- maxEntityCramming | A number | Default: 24
If there are more mobs in a 1x1 space than this setting, all mobs in the space will take suffocation damage until the number of mobs drops below the setting.
- mobGriefing | True/False | Default: true
This gamerule determines whether monsters or animals can damage the world. (Moving blocks, creeper explosions etc.)
- naturalRegeneration | True/False | Default: true
This gamerule determines whether the player can naturally regenerate health when their hunger bar is full enough (does not affect external healing, such as golden apples, the Regeneration effect, etc.)
- playersSleepingPercentage | A number | Default: 100
This gamerule sets what percentage of players must sleep to skip the night.
- pvp | True/False | Default: true
This gamerule determines whether the player can fight other players.
- randomTickSpeed | A number | Default: 3
This gamerule sets how many block ticks you want per server tick.
- reducedDebugInfo | True/False | Default: false
This gamerule determines whether the debug screen shows all or less information; and whether the effects of F3 + B (entity hitboxes) and F3 + G (chunk borders) are shown.
- respawnBlocksExplode | True/False | Default: true
This gamerule determines whether beds are allowed to explode in other dimensions.
- sendCommandFeedback | True/False | Default: true
This gamerule determines whether the feedback from commands executed by a player should appear in chat.
- showCoordinates | True/False | Default: true
This gamerule determines whether the player's coordinates are shown
- showDeathMessages | True/False | Default: true
This gamerule determines whether death messages are put in chat when a player dies. (Also affects whether a message is sent to the pet's owner when the pet dies.)
- spawnRadius | A number | Default: 10
This gamerule sets the number of blocks outside the world spawn within which a player can spawn.
- spectatorsGenerateChunks | True/False | Default: true
This gamerule determines whether players in spectator mode can generate chunks.
- tntExplodes | True/False | Default: true
This gamerule determines whether TNT explodes after activation
- universalAnger | True/False | Default: false
This gamerule determines whether angered mobs attack any nearby player, not only the player who angered them.
- showTags | True/False | Default: true
Hides the "Can be placed on" and "Can destroy" block lists in item tooltips, as well as item slot indicators.
With this article, you should now know the gamerules and how to change them. If you still haven't managed to do so, our staff is ready to help you: Contact usLaunch your server in 60 seconds on our own hardware.